

Heroes and several high tier units can use these rare evolution points in the upgrade tree. They do however, cost quite a lot of liquid mana, a resource we’ll discuss later. Killing these campaign targets is fortunately not the only way to get evolution points, and they can be taken from other high value targets like heroes along with being available from certain merchants on the campaign map. “The unique Lizardfolk quirk is that you gain liquid mana when a unit dies, and many unit upgrades require this resource.” Note that you must kill the primary target yourself and not let another faction do it to get the points. When available, these are shown on the campaign map letting you know how many evolution points you will get for completing the scenario there. These Lizardfolk are a predatory race who grow through eating their prey, with the most powerful foes earning you evolution points. Evolution isn’t the first DLC for this game and while previous ones have added their own campaigns with unique gameplay styles, you don’t need these to enjoy Evolution, which comes with its entirely new campaign centred on the Lizardfolk.

There is also a chance for models in the unit to be permanently killed but for the most part your units can heal and rejoin the fight, leading to some tense retreats and chases. Each time a unit is damaged they take wounds that reduce combat efficiency but can be healed by resting the unit.

Speaking of the injured segues nicely to talking about the wound system. All in all, this situational awareness makes fights about more than just blobbing. The AI will use credible tactics to whittle you down while pulling its own injured from the front lines, covering retreats with ranged units and charging your back line to take down wounded soldiers. It is easy to understand what you’re looking at on the field, and easy to believe the AI understands it to. “Lizardfolk are a predatory race who grow through eating their prey, with the most powerful foes earning you evolution points.” While Fantasy General 2 isn’t a perfect game, in many ways it is flawless in execution. The game is beautifully balanced with simple mechanics that leave a lot of room for planning that perfect thrust. Without the need to micromanage your settlements or worry about production, research, and unit upkeep, the whole scenario gets boiled down to the tactical elements where Slitherine really shines. With optional enemy scaling that keeps the challenge up as you improve your forces, the hordes of enemy forces in each scenario can’t simply be steamrolled by building up a larger force.Īnother would be the focus. One major advantage of this setup over more traditional 4X titles is the balance it brings. As the campaign progresses across a world map, you level up your heroes and units in each fight and desperately try to keep your veterans alive.

Much like Slitherine’s Panzer Corps series, you build up an army made up of different units and carry them with you battle to battle. Add to this, Fantasy General 2 is set in a fantasy world, complete with magical spells, summons, and artifacts. Each scenario takes place on its own map complete with settlements to capture, caves to loot, and wild animals to slay. For those of you unfamiliar with Fantasy General 2, you can think of it like Civilization minus the city building.
